I’m about to start another series of blog entries on what I see are some of the most important issues to consider for the next generation of virtual worlds. Since I’ve written a fair amount before on these networked 3D immersive environments, I thought it would be worthwhile to provide a list of my older blog entries to provide some history of my thinking, make it easy to see where I agree or disagree with what I thought a few years ago, and to ensure that I’m at least considering everything I once thought important.
So here are the previous blog entries in chronological order:
- December 19, 2006: #0. My Second Life: List of entries in the series
- June 1, 2007: My virtual world requirements – The basics
- June 4, 2007: My virtual world requirements – Good AI
- June 7, 2007: My virtual world requirements – World-to-world scenarios
- June 10, 2007: My virtual world requirements – Multiple platforms for clients
- July 3, 2007: Virtual worlds and social networks
- January 7, 2008: Seven Challenges and Priorities for Virtual Worlds in 2008
- February 5, 2008: #1. If I were to build a virtual world … the basics
- February 7, 2008: #2. If I were to build a virtual world … building up the basic model
- April 7, 2008: I’m in a virtual world, now what?
- July 8, 2008: Hopping from one virtual world to another




