Next generation virtual worlds: preliminaries

I’m about to start another series of blog entries on what I see are some of the most important issues to consider for the next generation of virtual worlds. Since I’ve written a fair amount before on these networked 3D immersive environments, I thought it would be worthwhile to provide a list of my older blog entries to provide some history of my thinking, make it easy to see where I agree or disagree with what I thought a few years ago, and to ensure that I’m at least considering everything I once thought important.

So here are the previous blog entries in chronological order:


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