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Joe Sanchez and Leslie Jarmon – The Educators Coop » Second life Learning Curve
“This first video focuses on overcoming the learning curve in Second Life. Over the years I’ve conducted quite a bit of research in this area and i wanted to provide an avenue for current and potential teachers in Second Life to hear directly from students about their experiences.”
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Lego creating multiplayer online game | ITworld
“The game will have multiple Lego-based worlds to be explored. Some worlds will have traditional Lego themes, such as pirates, ninjas and castles, while others will be novel for the Lego space. Users can assemble semi-completed components from these worlds into entirely new designs, or they can build new components from scratch, using standard bricks.”
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Red Hat Headlines Southern California Linux Expo – MarketWatch
“Red Hat, Inc. /quotes/comstock/13*!rht/quotes/nls/rht (RHT 28.35, -0.83, -2.84%) , the world’s leading provider of open source solutions, and the Fedora Project, a Red Hat sponsored and community-supported open source collaboration project, today announced they will deliver a keynote address and additional presentations at the eighth annual Southern California Linux Expo (SCALE). SCALE is one of the largest Linux conferences in the region, attracting enterprise and industry professionals along with smaller businesses, non-profit industries and Linux enthusiasts.”
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Feds look for their avatars in 3-D — Federal Computer Week
“The Agriculture Department plans to award multiple contracts under a program to develop a fully-immersive, persistent 3D experience in a virtual world populated by avatars that can be customized to resemble real-life users, according to documents published on the Federal Business Opportunities Web Site.
The virtual world’s features would need to be at least as good as or better than what’s offered publicly by Second Life or World of Warcraft, according to the statement of work for the project.”
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The World’s Most Expensive Island–Online – Forbes.com
“While Storey’s example is extreme, buying and selling virtual goods in videogames and virtual worlds is becoming mainstream. The virtual goods market in the U.S. is estimated to reach $1.6 billion this year, up from $1 billion in 2009, according to research firm Inside Networks. And the U.S. is just a part of the worldwide market, which some experts put as high as $10 billion; countries like China and Korea are major players.”
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ProtonMedia Upgrades ProtoSphere, the Leading Virtual World for Business | .NET Developer’s Journal
“Today ProtonMedia released ProtoSphere v.1.4, a milestone update of the company’s market-leading 3-D virtual world for business. The new release boasts the seven major features most requested by global life sciences companies to meet their most demanding meeting, collaboration, and learning requirements”
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OU announces Linux course – The H Open Source: News and Features
“The Open University has announced ‘Linux – an introduction’ a ten week course on the open source operating system aimed at absolute beginners.”
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Chrome OS vs Ubuntu Netbook Remix | News | TechRadar UK
“Although Chrome OS is based on Ubuntu, Google has no intention right now of targeting the mass market.
Instead, Chrome OS will be certified to run on specific hardware, which at the very least will need either an x86 or ARM CPU and a solid-state drive (SSD) for storage.”
Posted from Diigo. The rest of my favorite links are here.


