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Phasing Grace | Social Architecture and Virtual Worlds: Linden Lab Leaping the Chasm?
“This last week I read the Harvard Business School case study entitled: Linden Lab: Crossing the Chasm Rev. August 3, 2009. If you’d like to follow along, the pdf will cost you $6.95 USD and if you have anything more than a passing fancy about the virtual world of Second Life and/or start ups in this space it’s almost worth it.”
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Ex-MySQL chief Marten Mickos lands new CEO job – BusinessWeek
“Marten Mickos, the longtime CEO of MySQL who eventually sold the open-source database company to Sun Microsystems for US$1 billion, has taken a new job as CEO of Eucalyptus Systems, the company said Friday.
Mickos is staying in the open-source world but jumping on a newer computing trend — cloud computing. Eucalyptus makes an open-source software platform for building private clouds, or data centers in which workloads can be moved around across different systems to maximize efficiency.” -
7 (More) Free and Open Source Finance/Accounting Software for Linux | TechSource
“Since our collection of Free and Open Source finance/accounting software for Linux has been quite popular, I would like to add 7 more to that list. As I’ve said before, finance or accounting software will prove valuable for those who have small or medium-sized business as it will allow users to do important tasks like recording and processing accounting transactions within functional modules such as accounts receivable, accounts payable, payroll, and trial balance.”
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Terrain, Part 1 – Twenty Sided
“My goal is to write a terrain engine from the ground up, using entirely new code. In most situations, something like this would be a component of a computer game. I will approach this project as if it was.”
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Procedural City, Part 1: Introduction – Twenty Sided
“The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.”
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Making Worlds: Introduction | Steven Wittens – Acko.net
“So with Ogre as my weapon of choice, I’ve started a new project: Making Planets. More specifically, I want to procedurally generate a 3D planet, viewable from outer space as well as the ground (at flight-sim levels of detail), which can be rendered real-time on recent graphics hardware.”
Posted from Diigo. The rest of my favorite links are here.


