Phasing Grace | Social Architecture and Virtual Worlds: Linden Lab Leaping the Chasm?
“This last week I read the Harvard Business School case study entitled: Linden Lab: Crossing the Chasm Rev. August 3, 2009. If you’d like to follow along, the pdf will cost you $6.95 USD and if you have anything more than a passing fancy about the virtual world of Second Life and/or start ups in this space it’s almost worth it.”
Ex-MySQL chief Marten Mickos lands new CEO job – BusinessWeek
“Marten Mickos, the longtime CEO of MySQL who eventually sold the open-source database company to Sun Microsystems for US$1 billion, has taken a new job as CEO of Eucalyptus Systems, the company said Friday.
Mickos is staying in the open-source world but jumping on a newer computing trend — cloud computing. Eucalyptus makes an open-source software platform for building private clouds, or data centers in which workloads can be moved around across different systems to maximize efficiency.”
7 (More) Free and Open Source Finance/Accounting Software for Linux | TechSource
“Since our collection of Free and Open Source finance/accounting software for Linux has been quite popular, I would like to add 7 more to that list. As I’ve said before, finance or accounting software will prove valuable for those who have small or medium-sized business as it will allow users to do important tasks like recording and processing accounting transactions within functional modules such as accounts receivable, accounts payable, payroll, and trial balance.”
Terrain, Part 1 – Twenty Sided
“My goal is to write a terrain engine from the ground up, using entirely new code. In most situations, something like this would be a component of a computer game. I will approach this project as if it was.”
Procedural City, Part 1: Introduction – Twenty Sided
“The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.”
Making Worlds: Introduction | Steven Wittens – Acko.net
“So with Ogre as my weapon of choice, I’ve started a new project: Making Planets. More specifically, I want to procedurally generate a 3D planet, viewable from outer space as well as the ground (at flight-sim levels of detail), which can be rendered real-time on recent graphics hardware.”
Posted from Diigo. The rest of my favorite links are here.