#1. If I were to build a virtual world … the basics

I’m going to start a new series where I publicly brainstorm about some issues of building a virtual world. This is just Bob thinking out loud, not some deep IBM strategy. I’m not even in the part of the company that manages the business we do do in virtual worlds.…

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Seven Challenges and Priorities for Virtual Worlds in 2008

Thus far this year I have given my opinions about the top ten priorities for open standards and open source in 2008. With this post I’m going to continue the series and give my ideas for virtual worlds like Second Life, Active Worlds, and so forth. First let me say…

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Top Ten blog entries and some stats

Since I started experiencing the “CPU Exceeded” problems several weeks ago, I moved off Mint and exclusively to Google Analytics for my website statistics. Therefore these popularity rankings and stats come from that new source. The top ten most read blog entries in the last month in decreasing order of…

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#4. My virtual world requirements – Multiple platforms for clients

In the first three parts of this series, I’ve looked at my basic requirements for virtual worlds, the need for more artificial intelligence, and some scenarios for moving information and assets among virtual worlds. This requirement is much faster to describe, and it is simply that the virtual world client…

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#3. My virtual world requirements – World-to-world scenarios

In this series of entries (#1 and #2) I’ve been discussing my requirements for what I might consider the “ideal” virtual world for business, which I’ve mostly interpreted as “making Second Life better by adding or stealing features.” The purloined features, if you will, would come from other virtual worlds…

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#2. My virtual world requirements – Good AI

This is the sixth item of a list started in the previous entry, “#1. My virtual world requirements – The basics.” Artificial Intelligence, or AI, is one area where both single player and multiplayer online games have a huge advantage over Second Life right now, but that, again, is by…

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#1. My virtual world requirements – The basics

As I’ve reported here, I’ve played a lot with Second Life in the last six months, mostly in the areas of land, landscaping and construction. With my team, I’m currently starting the planning for a work-related project of a much larger magnitude than I’ve attempted before. I’ll describe that more…

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#16. My Second Life: From the grid to a universe

As a reminder, this blog entry contains my personal opinions and does not necessarily represent the ideas of my employer IBM regarding virtual worlds in general or Second Life in particular. The rise in popularity of online multiplayer games and 3D interaction environments like Second Life naturally brings into question…

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