So you want to be an open source contributor?

I’m sometimes asked by people how they can participate in open source projects. Alternatively, I’m asked for support money by people who have very specific open source projects they want to do, but that’s another blog entry. If you have coding skills and want to use them to develop open…

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Almost November

I realized today that it’s been almost a week since I last did a non-news post here. There are several reasons for this. First, of course, I’ve been busy with work. Among other things, I’m preparing for my ten minute session at next week’s Web 2.0 Summit in San Francisco.…

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Hopping from one virtual world to another

Thirteen months ago I published a series of blog entries about my personal view of future requirements for virtual worlds. The third was about world-to-world scenarios. In it I included the comments: World to world teleportation If you are in one world and send me an IM in another world…

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#2. If I were to build a virtual world … building up the basic model

This is the second part of my series where I’m brainstorming about some considerations regarding building a virtual world. The idea is that I discuss what I would like to see in the world (or “worlds,” as I’ll talk about today), and give you the chance to tell me why…

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Seven Challenges and Priorities for Virtual Worlds in 2008

Thus far this year I have given my opinions about the top ten priorities for open standards and open source in 2008. With this post I’m going to continue the series and give my ideas for virtual worlds like Second Life, Active Worlds, and so forth. First let me say…

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Another blog

I’ve decided to start using NigelParavane.com as a blog site for some of my Second Life, World of Warcraft, and other online 3D game and virtual world experiences. The idea is to use that site for information about using these environments, such as tips, bugs, workarounds, and explanations. Some may…

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My World of Warcraft addons

The World of Warcraft multiplayer game exposes a programming interface for the Lua programming language. Because of this, many people have written legal addons that extend the game’s core functionality or provide alternate user interfaces. Some of the packages are huge but some are small and provide very specific functionality.…

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From Second Life and Back

I’m on the plane now between Chicago and Tucson, heading for the InformationWeek 500 Conference. Travel has gone very well so far, with no glitches. Evidently the guy sitting behind me on the plane was arrested recently on a Driving-While-Intoxicated charge. To hear him speak, the problem was that he…

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#3. My virtual world requirements – World-to-world scenarios

In this series of entries (#1 and #2) I’ve been discussing my requirements for what I might consider the “ideal” virtual world for business, which I’ve mostly interpreted as “making Second Life better by adding or stealing features.” The purloined features, if you will, would come from other virtual worlds…

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#2. My virtual world requirements – Good AI

This is the sixth item of a list started in the previous entry, “#1. My virtual world requirements – The basics.” Artificial Intelligence, or AI, is one area where both single player and multiplayer online games have a huge advantage over Second Life right now, but that, again, is by…

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#1. My virtual world requirements – The basics

As I’ve reported here, I’ve played a lot with Second Life in the last six months, mostly in the areas of land, landscaping and construction. With my team, I’m currently starting the planning for a work-related project of a much larger magnitude than I’ve attempted before. I’ll describe that more…

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The age old Mac debate

Over on ZDNet, Christopher Dawson rekindles the old Apple Macintosh debate in his piece “Macintosh…Help me understand why.” I’ve observed these discussions from a distance for over twenty years, but they were always abstract to me since I didn’t own nor particularly have any experience with a Mac. I do…

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Moving to the Mac

Per my last post, I now have an iMac. My previous home environment was a Windows XP/Ubuntu Linux dual boot machine. Now dual boot situations work, but they’re a bit of a pain, because you often find you want exactly the other environment for some task. I know I could…

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#2. My future home open desktop: An update

Last December I published an entry called “My future home open desktop: The resolution” where I talked about the steps I was going to take to have my primary home machine only running GNU/Linux, specifically the Ubuntu distro. Since then I’ve been doing some software substitutions on the Windows desktop…

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